It’s an excellent premise-reestablish the alien as a foreign and fearsome foe, cold and emotionless.
Isolation was meant to shy away from the excess of Colonial Marines, instead opting for a tense first-person survival horror experience, replete with a deadly and (above all) smart alien that hunted poor Amanda Ripley around the creaking corridors of the space station Sevastopol. “It’s Alien, not Aliens,” they repeated over and over.
(Yes, I’m sure you can tell I prefer Alien.)Īnd Creative Assembly made the most of that name. Sure, the two are part of the same franchise, but the film Aliens took the brooding survival horror framework of Ridley Scott’s original Alien and replaced it with bombast. Much has been made of the fact that this is an Alien game and not an Aliens game. Sevastapol station, the scene of the action in Alien: Isolation.Īlien: Isolation is in an intriguing position, coming as it does after the widely panned Aliens: Colonial Marines.