Keeping with Ding’s original style, the outline of the sprite should be 2 pixels thick while the insides are 1 pixel thick.Ī clear example of this can be seen in slave lord Jim’s sprite. This just makes it much easier to look at during these first few steps. Then, I smoothen out the pixels by reducing the edited areas to 1 pixel wide. The left shows the edited base and the right show the comparative changes made. I always start by adding simple alterations. Anyone can use these if they want and if anyone makes some of their own LISA style sprites following this, I’d love to see them!Īlright, to keep things simple, for this tutorial, I’ll use the normal body build. This helps for consistency amongst characters and saves time when making characters because no two NPCs should be the same (so there’s lots of room for variation). NORMAL SPRITESįirst of all, I made these pre-rendered body types on my own, as bases. The programme I use to make the sprites is MSpaint by the way. On tight ‘cos there’s a lot to get through.